Simpatie.ro - matrimoniale
heroesgamez
Bine Ati Venit Pe Forumul De Counter-Strike 1.6
Nou pe simpatie:
dela_dela pe Simpatie
Femeie
24 ani
Bucuresti
cauta Barbat
24 - 48 ani
heroesgamezInregistrareLoginPozeNu sunteti logat. Lista Forumurilor Pe Tematici
heroesgamez / Server De Cs /

-=>AJUTOR PENTRU ADMINI[comenzi admini]<=-

Pagini: 1 Moderat de TYG3R
#1
TYG3R
Administrator
Postari: 17
admin_say!      (msg pe main)
admin_who!     (vezi cati admini sunt)
admin_map....!      (schimbi harta)
Add_Ban_Time_Permanent       (dai ban permanent)
Add_Ban_Time_Temporary        (dai ban temporar)
Kick_Player_Question
Ban_Title_Remove
Ban_List_Time
Ban_Change_Time
Ban_List_Permanent_Ban
admin_restart 1       (dai restart)
admin_kick nume     (dai kick)
admin_ban nume      (dai ban)
admin_banip nume
admin_map harta      (schimba harta)
admn_tsay culoarea(in engleza)     (apare jos in stanga mare ce scrii)
admin_vote_ map harta      (votezi harta)
admin_votemap harta         (bis)
admin_help           (iti apar mai multe comenzi)
admin_ct nume       (muti pe cineva la ct)
setinfo _parola jungla   
numele TYG3R
admin_listmaps     (lista cu toate hartile)
admin_nextmap     (iti arata ce harta urmeaza)
admin_messagemode     
admin_userlist       (lista cu toti jucatorii)
say mapvote
say vote <map>
admin_vote_kick     (votezi dak sa dai kick cuiva)
admin_timelimit       (scimb limita sau timpul)
admin_gravity          (bagi gravitatea)
admin_chat              (apare msg doar adminilor)
admin_ssay              (arata un msg fara identificare)
admin_csay             (scrii un msg care sa apara in mijlocul ecranului)
admin_psay             (trimiti msg privat)
admin_ban               (dai ban)
admin_unban           (scoti banul cuiva)
admin_godmode      (cred ca faci god admin pe cineva)
admin_teleport        (teleportare)
admin_llama
admin_spawnadmin_removespawn
admin_listspawn
admin_vsay
admin_bury  <target>
admin_execall     (obliga pe toti sa execute comanda)
admin_gag  <target> <min>
admin_unbury
admin_ungag
admin_unllama
admin_listmaps      0      admin_listmaps: Shows maps in mapcycle.
admin_nextmap     0     admin_nextmap: Shows next map in cycle.
admin_messagemode     0     admin_messagemode <command>: Will treat 'say' as command.
admin_nomessagemode     0     admin_nomessagemode: Will treat 'say' as 'say'.
admin_version     0     admin_version: Shows Adminmod version.
admin_timeleft     0     admin_timeleft: Shows the time left.
admin_userlist     0     admin_userlist [<name>]: Shows a list of users
admin_vote_restart     1     admin_vote_restart: Starts a vote to restart the round.
say mapvote     1     say mapvote: Starts an hlds_ld vote.
say rockthevote     1     say rockthevote: Starts an hlds_ld vote.
say vote <map>     1     say vote <map>: Places a vote for the map.
admin_vote_kick     1     admin_vote_kick <target>: Starts a vote to kick target.
admin_vote_map     1     admin_vote_map <map>: Starts a vote to change the map.
admin_cancelvote     2     admin_cancelvote: Cancels the current hlds_ld vote.
admin_denymap     2     admin_denymap <map>: Removes all votes for map.
admin_restartround     2     admin_restartround <seconds>: Restarts the round.
say cancelvote     2     say cancelvote: Cancels the current hlds_ld vote.
say denymap     2     say denymap <map>: Removes all votes for map.
admin_fraglimit     2     admin_fraglimit <fraglimit>: Sets the mp_fraglimit cvar.
admin_map     2     admin_map <map>: Changes map.
admin_startvote     2     admin_startvote: Starts an hlds_ld vote.
admin_timelimit     2     admin_timelimit <timelimit>: Sets the mp_timelimit cvar.
admin_prematch     4     admin_prematch <prematch>: Sets the tfc_clanbattle_prematch cvar.
admin_reload     4     admin_reload: Reloads Admin Mod files.
admin_pause     8     admin_pause: Sets the pausable cvar to 1.
admin_unpause     8     admin_unpause: Sets the pausable cvar to 0.
admin_pass     16     admin_pass <password>: Sets the server's password.
admin_nopass     16     admin_nopass: Clears the server's password.
admin_friendlyfire     32     admin_friendlyfire <friendlyfire>: Sets the mp_friendlyfire cvar.
admin_gravity     32     admin_gravity <gravity>: Sets the sv_gravity cvar.
admin_teamplay     32     admin_teamplay <teamplay>: Sets the mp_teamplay cvar.
admin_balance     32     admin_balance <^"on^" | ^"off^">: Sets the forced team balancing.
admin_chat     64     admin_chat <msg>: Shows message only to other admins.
admin_say     64     admin_say <msg>: Shows a message from you as admin.
admin_ssay     64     admin_ssay <msg>: Shows a message admin without identification.
admin_csay     64     admin_csay [color] <msg>: Shows message in center of screen.
admin_psay     64     admin_psay <target> <msg>: Sends a private msg to target.
admin_slap     128     admin_slap <target>: Slaps target.
admin_slay     128     admin_slay <target>: Slays target.
admin_slayteam     128     admin_slayteam <team>: Slays everyone on team.
admin_kick     128     admin_kick <target> [<reason>]: Kicks target.
admin_ban     256     admin_ban <target or WONID or IP> [<minutes>] ['ip']: Bans target. 0 minutes is a permanent ban.
admin_unban     256     admin_unban <WONID or IP>: Unbans target.
admin_cfg     512     admin_unban <WONID or IP>: Unbans target.
admin_servercfg     512     admin_servercfg <config file>: Sets the config file as the server's default.
admin_hostname     512     admin_hostname <name>: Sets the hostname cvar.
admin_gag     2048     admin_gag <target> [<minutes>]: Gag target. 0 minutes is a permanent gag.
admin_ungag     2048     admin_ungag <target>: Ungag target.
admin_godmode     8192     admin_godmode <target> <^"on^" | ^"off^">: Sets godmode on target.
admin_noclip     8192     admin_noclip <target> <^"on^" | ^"off^">: Sets noclip on target.
admin_stack     8192     admin_stack: Will stack everyone on top of you.
admin_teleport     8192     admin_teleport target> <X> <Y> <Z>: Teleports target to the given coordinates. See admin_userorigin.
admin_userorigin     8192     admin_userorigin <target>: Returns the X, Y, Z coordinates of target.
admin_ct     8192     admin_ct <target>: Changes target to the counter-terrorist team.
admin_t     8192     admin_t <target>: Changes target to the terrorist team.
admin_enableallweapons     8192     admin_enableallweapons: Allows anyone to buy anything.
admin_enableequipment     8192     admin_enableequipment: Allows anyone to buy any equipment.
admin_enablemenu     8192     admin_enablemenu <menu>: Allows anyone to buy anything on the specified menu.
admin_enableweapon     8192     admin_enableweapon <menu> <item>Allows anyone to buy the specified item on the specified menu.
admin_restrictallweapons     8192     admin_restrictallweapons: Forbids anyone from buying anything.
admin_restrictequipment     8192     admin_restrictequipment: Forbids anyone from buying any equipment.
admin_restrictmenu     8192     admin_restrictmenu <menu>Forbids anyone from buying anything on the specified menu.
admin_restrictweapon     8192     admin_restrictweapon <menu> <item>: Forbids anyone from buying the specified item on the specifed menu.
admin_weaponscheck     8192     admin_weaponscheck <^"on^" | ^"off^">: Toggles whether or not weapon restrictions are used.
admin_fun     8192     admin_fun <^"on^" | ^"off^">: Turns fun mode on or off.
admin_disco     8192     admin_disco: Starts disco fever. Fun mode only.
admin_llama     8192     admin_llama <target>: Llama-fy target.
admin_unllama     8192     admin_unllama <target>: Unllama-fy target.
admin_listspawn     8192     admin_listspawn: Lists all spawned entities.
admin_movespawn     8192     admin_movespawn <identity> <X> <Y> <Z> <XAngle> <YAngle> <ZAngle>: Moves a spawned item.
admin_removespawn     8192     admin_removespawn <identity>: Removes a spawned item.
admin_spawn     8192     admin_spawn <class> <X> <Y> <Z> <XAngle> <YAngle> <ZAngle>: Spawns a new item.
admin_rcon     65536     admin_rcon <cmd>: Executes rcon command.
admin_execall     65536     admin_execall <command>: Force everyone to execute command.
admin_execclient     65536     admin_execclient <target<command>: Force target to execute command.
admin_execteam     65536     admin_execteam <team> <command> Force everyone on team to execute command.
www.trafic.ro - clasamente si statistici pentru site-urile romanesti
COMMANDS


--------------------------------------------------------------------------------



Commands
admin_help <keyword or string | # >
Displays information about available commands

admin_ban <target or WONID or IP> [<minutes>]
Bans target. 0 minutes is a permanent ban.

admin_cancelvote
Cancels the current hlds_ld vote

admin_cfg <config file>
Executes config file on server.

admin_chat <msg>
Shows message only to other admins.

admin_csay <msg>
Shows message in center of screen.

admin_denymap <map>
Removes all votes for map.

admin_disco
Starts disco fever. Fun mode only.

admin_enableallweapons
Allows all weapons to be purchased. Use to remove all active weapon restrictions.

admin_enableequipment
Allows all equipment to be purchased. Use to remove all active equipment purchase restrictions.

admin_enablemenu <menu #>
Remove restriction from specified menu.

admin_enableweapon <menu #> <weapon #>
Remove restriction from specified weapon.

admin_execall <command>
Force everyone to execute command.

admin_execclient <target> <command>
Force target to execute command.

admin_execteam <team> <command>
Force everyone on team to execute command.

admin_fraglimit <fraglimit>
Sets the mp_fraglimit cvar.

admin_friendlyfire <on | off>
Sets the mp_friendlyfire cvar.

admin_fun <"on" | "off">
Turns fun mode on or off.

admin_gag <target> [<minutes>]
Gag target.  0 minutes is a permanent gag.

admin_glow <color | "off">
Causes you to glow that color.

admin_godmode <target> <"on" | "off">
Sets godmode on target.

admin_gravity <gravity>
Sets the sv_gravity cvar.

admin_hostname <name>
Sets the hostname cvar.

admin_kick <target> [<reason>]
Kicks target.

admin_listmaps
Shows maps in mapcycle.

admin_listspawn
Lists all spawned entities.

admin_llama <target>
Llama-fy target.

admin_map <map_name>
Changes map.

admin_messagemode <command>
Will treat 'say' as command.

admin_movespawn <identity> <X> <Y> <Z> <XAngle> <YAngle> <ZAngle>
Moves a spawned item.

admin_nextmap
Shows next map in cycle.

admin_noclip <target> <"on" | "off">
Sets noclip on target.

admin_nomessagemode
Will treat 'say' as 'say'.

admin_nopass
Clears the server's password.

admin_pass <password>
Sets the server's password.

admin_pause
Sets the pausable cvar to 1.

admin_psay <target> <msg>
Sends a private msg to target.

admin_rcon <cmd>
Executes rcon command.

admin_reload
Reloads Admin Mod files.

admin_removespawn <identity>
Removes a spawned item.

admin_restrictallweapons
Disallow purchase of all weapons on server

admin_restrictequipment
Disallow purchase of all equipment on server

admin_restrictmenu <menu #>
Disallow purchase of anything from specified menu

admin_restrictweapon <menu #> <weapon #>
Disallow purchase of specified weapon

admin_say <msg>
Shows a message from you as admin.

admin_servercfg <config file>
Sets the config file as the server's default.

admin_slap <target>
Slaps target.

admin_slay <target>
Slays target.

admin_slayteam <team>
Slays everyone on team.

admin_spawn <class> <X> <Y> <Z> <XAngle> <YAngle> <ZAngle>
Spawns a new item.

admin_ssay <msg>
Shows a message from admin without identification.

admin_stack
Will stack everyone on top of you.

admin_startvote
Starts an hlds_ld vote.

admin_teamplay <teamplay>
Sets the mp_teamplay cvar.

admin_teleport <target> <X> <Y> <Z>
Teleports target to the given coordinates. See admin_userorigin.

admin_timeleft
Shows the time left.

admin_timelimit <timelimit>
Sets the mp_timelimit cvar. Value = minutes.

admin_tsay [color] <msg>
Prints msg on lower right of screen.

admin_unban <WONID or IP>
Unbans target.

admin_ungag <target>
Ungag target.

admin_unllama <target>
Unllama-fy target.

admin_unpause
Sets the pausable cvar to 0.

admin_userlist [<name>]
Shows a list of users.

admin_userorigin <target>
Returns the X, Y, Z coordinates of target.

admin_vote_kick <target>
Starts a vote to kick target.

admin_vote_map <map>
Starts a vote to change the map.

admin_vsay <question>
Presents question as a vote.

admin_ungag <target>
Ungag target.

admin_unllama <target>
Unllama-fy target.

admin_unpause
Sets the pausable cvar to 0.

admin_userlist [<name>]
Shows a list of users.

admin_userorigin <target>
Returns the X, Y, Z coordinates of target.

admin_vote_kick <target>
Starts a vote to kick target.

admin_vote_map <map>
Starts a vote to change the map.

admin_vsay <question>
Presents question as a vote.

say rockthevote
Starts an hlds_ld vote.

say vote <map>
Places a vote for the map.

say glow <color | "off">
Causes you to glow that color. Fun mode only.


Command / Variable name     Who's using it     Main Category     Description       
_snd_mixahead 0.100    client    audio    sets sound mixahead value - similar to s_mixahead in Quake2 - can fix stuttering issues with some sound cards      
_vid_default_mode 0    client    video    sets default video mode (screen resolution)      
_vid_default_mode_win 3    client    video    sets default windowed video mode (screen resolutoin)      
_vid_wait_override 0    client    video    sets video wait override      
_windowed_mouse 0     client    player    enables mouse in windowed mode      
+attack    client    player    primary fire      
+attack2    client    player    secondary fire - *see special      
+back    client    player    move backwards       
+camdistance    client    chase cam    moves chase cam perspective away from player - *works only if thirdperson is activated      
+camin    client    chase cam    moves chase cam forward - *works only if thirdperson is activated      
+cammousemove    client    chase cam    moves chase with mouse - *works only if thirdperson is activated      
+camout    client    chase cam    moves chase cam backward - *works only if thirdperson is activated      
+campitchdown    client    chase cam    decreases chase cam pitch to look down - *works only if thirdperson is activated      
+campitchup    client    chase cam    increases chase cam pitch to look up - *works only if thirdperson is activated      
+camyawleft     client    chase cam    tilts chase cam left - *works only if thirdperson is activated      
+camyawright    client    chase cam    tilts chase cam right - *works only if thirdperson is activated      
+det20    client    player    sets detpack with 20 second timer - *demo class only      
+det5    client    player    sets detpack with 5 second timer - *demo class only      
+det50    client    player    sets detpack with 50 second timer - *demo class only      
+duck     client    player    crouches       
+forward    client    player    moves forward       
+ip xxx.xxx.xxx.xxx              sets ip address      
+jlook     client    joystick    enables joystick to look around       
+jump    client    player    jumps       
+klook     client    player    enables the keyboard to look around       
+left     client    player    strafes left       
+lookdown     client    player    looks down      
+lookup     client    player    looks up       
+mlook     client    mouse    enables mouse to look around       
+movedown    client    player    moves player down - *climbing down a ladder, swimming down      
+moveleft     client    player    strafes left       
+moveright    client    player    strafes right       
+moveup     client    player    moves player up - *climbing up a ladder, swimming up      
+reload     client     player    reloads current weapon       
+right     client    player    strafes right       
+showscores     client    player    shows player scores and pings       
+speed     client    player    forces player to walk if 'always run' is enabled, and forces player to run if 'always run' is disabled      
+strafe     client    player    strafe modifier - while this is held down, use direction keys to strafe in different directions      
+use     client    player    uses an item- such as a button, machine gun, etc.      
addip <min> <ipaddress>    server    server admin    adds an ip address to the filterban list - * use 0 minutes to make the addition permanent      
alias <name> "cmd1; cmd2"    client    player    binds commands together in an alias to perform mutiple tasks at the hit of one button      
allowupload    client    uploading/ downloading    toggles the uploading of local decals and models to the server on/off      
ambient_fade 100    client    audio    sets the distance at which ambient sounds fade away      
ambient_level 0.300    client    audio    sets the sound level for ambient sounds      
appenddemo <demoname>    client    demo    records a demo and appends it to the demo file in existence at Half-Life/Valve/demo.dem      
autosave    client    player    enables autosave feature      
banid <minutes> <uniqueid>    server    server admin     bans a player from a server using their uniqueid - get this unique id from the "users" command - 0 minutes is a permanent ban - **Version 4.0.1.3+ only      
banid <minutes> <uniqueid> kick    server    server admin     bans AND kicks a player from a server using their uniqueid - get this unique id from the "users" command - 0 minutes is a permanent ban - **Version 4.0.1.3+ only      
bgetmod    client    player    requests batch mod status      
bgetsv    client    player    requests batch server list      
bgmbuffer 4096    client    audio    sets the CD audio buffer size      
bgmvolume 0    client    audio    toggles CD audio on/off- * 1 is 'on', 0 is 'off'      
bind <key> <command>    client    player    combines a <key> with a command or alias      
bottomcolor 6    client    player    sets the bottom color of the player model      
brightness 1    client    video    enables glare reduction - *the higher the value, the brighter it gets      
build    client    player    displays the build menu to choose from sentry or dispenser - *engineer class only      
c_maxdistance 200    client    chase cam    sets the maximum distance of the chase cam      
c_maxpitch 90    client    chase cam    sets the maximum pitch of the chase cam      
c_maxyaw 135    client    chase cam    sets the maximum yaw of the chase cam      
c_minidistance 30    client    chase cam    sets the minimum distance of the chase cam      
c_minpitch 0    client    chase cam    sets the minimum pitch of the chase cam      
c_minyaw -135    client    chase cam    sets the minimum yaw of the chase cam      
cam_command 0    client    chase cam    toggles chase cam commands on/off - * 1 is 'on', 0 is 'off'      
cam_contain 0    client    chase cam    toggles chase cam auto-contain in current room on/off - * 1 is 'on', 0 is 'off'      
cam_idealdist 64    client    chase cam    sets the preferred distance from the player model to the chase cam - *works only if thirdperson is activated      
cam_idealpitch 0    client    chase cam    sets the preferred pitch for the chase cam - *works only if thirdperson is activated      
cam_idealyaw 90    client    chase cam    sets the preferred yaw for the chase cam - *works only if thirdperson is activated      
cam_snapto 0    client    chase cam    sets the preferred snap interval for the chase cam - *works only if thirdperson is activated      
cancelselect    client    player    cancels selection      
cd    client    audio    controls CD audio - * i.e., 'cd stop' stops the cd play, 'cd loop X' plays track X using tracks 1-16      
centerview    client    player    centers the players view      
changeclass    client    player    displays the change class menu      
changelevel <mapname>    client/server    server admin    changes the map and maintains client connections      
changelevel2 <mapname>    client/server    server admin    continues the current game on a new map      
changeteam    client    player    displays the team change menu      
chase_back 100    client    chase cam    sets the preferred chase cam distance from the player when backing up      
chase_right 0    client    chase cam    sets the preferred offset to the side for the chase cam      
chase_up 16    client    chase cam    sets the preferred offset up for the chase cam      
cl_adaptive    client    player    displays time, dropped packet %, average latency, up/down rates, and frames per second (FPS)      
cl_allow_download 0    client    uploading/ downloading    toggles download of maps, models and decals when joining a server - * 1 is 'on', 0 is 'off'      
cl_allow_upload 0    client    uploading/ downloading    toggles upload of maps, models and decals when joining a server - * 1 is 'on', 0 is 'off'      
cl_allowdownload 0    client    uploading/ downloading    toggles download of maps, models and decals when joining a server - * 1 is 'on', 0 is 'off'      
cl_allowupload 0    client    uploading/ downloading    toggles upload of maps, models and decals when joining a server - * 1 is 'on', 0 is 'off'      
cl_anglespeedkey 0.670    client    player    sets the speed that the direction keys change the view angle      
cl_appendmixed 0    client    audio    toggles the forcing the playing of mixed sounds as sequential sounds instead - * 1 is 'on', 0 is 'off'      
cl_backspeed 400    client    player    sets the backup speed of a player - number can only go as fast as a particular server allows      
cl_bitcounts    client    player    shows list of bits received for each player, with delta values      
cl_bob 0.010    client    player    sets the amount that the view bobs while the player is running      
cl_bobcycle 0.800    client    player    sets how frequently the view of a player bobs while running      
cl_bobup 0.500    client    player    sets the amount that the view of a player bobs while running      
cl_download_ingame 0    client    uploading/ downloading    toggles downloads of models and decals during a game - * 1 is 'on', 0 is 'off'      
cl_download_max 0    client    uploading/ downloading    sets the maximum number of files downloaded from a server      
cl_downloadinterval 1    client    uploading/ downloading    sets the minimum time in between downloads from a server      
cl_forwardspeed 400    client    player    sets the forward speed of a player - *can only go as fast as the server allows      
cl_gaitestimation 1    client    player    enables estimated player stepping motion      
cl_gg 0    client    player    toggles game gauge mode - * 1 is 'on', 0 is 'off'      
cl_himodels    client    player    toggles higer quality player models - * 1 is 'on', 0 is 'off'      
cl_messages    client    player    shows server messages      
cl_movespeedkey 0.300    client    player    sets movement speed for keyboard use      
cl_nodelta    client    player    toggles delta compression - * 1 is 'on', 0 is 'off'      
cl_nopred 0    client    player    toggles client-side prediction - * 1 is 'on', 0 is 'off'      
cl_pitchdown <angle>    client    player    sets the maximum angle to look down - *default is 89      
cl_pitchspeed 225    client    player    sets the speed at which the pitch changes      
cl_pitchup <angle>    client    player    sets the maximum angle to look up - *default is 89      
cl_pred_fraction 0.5    client    player    sets the client-side prediction faction - *closer to 1.0 is more prediction      
cl_pred_link 1    client    player    sets the client-side prediction link value      
cl_pred_maxtime 255    client    player    sets the maximum client-side prediction time      
cl_predict_players 1    client    player    toggles prediction of other players - * 1 is 'on', 0 is 'off'      
cl_print_custom    client    player    displays loaded custom .wad files or decals      
cl_resend 3    client    player    sets the resend count      
cl_rollangle 2    client    video    sets the view tilt angle for roll motion      
cl_rollspeed 200    client    video    sets the view tilt speed      
cl_shownet 0    client    player    toggles the display of network packet numbers - * 1 is 'on', 0 is 'off'      
cl_showsizes 0    client    player    toggles the display of network packet size graph - * 1 is 'on', 0 is 'off'      
cl_sidespeed 400    client    player    sets the strafing speed of a player      
cl_skycolor_b 0    client    video    sets the blue component of the sky color      
cl_skycolor_g 0    client    video    sets the green component of the sky color      
cl_skycolor_r 0    client    video    sets the red component of the sky color      
cl_skyname <name>    client    video    sets the sky pattern - * such as 'cl_skyname desert'      
cl_skyvec_x 0    client    video    sets the sky pattern position x-coordinate      
cl_skyvec_y 0    client    video    sets the sky pattern position y-coordinate      
cl_skyvec_z 0    client    video    sets the sky pattern position z-coordinate      
cl_slist 10    client    player    sets the number of servers in the serverlist      
cl_solid_players 1    client    player    toggles solid player models - * 1 is 'on', 0 is 'off'      
cl_timeout 305              sets the inactivity time brfore a client times out      
cl_upload_max 0              sets the maximum number of files a client can upload to a server      
cl_upspeed 320    client    player    sets the speed of a player when he climbs up      
cl_usr    client    player    displays user HUD information      
cl_view    client    player    displays list of current on-screen entities      
cl_waterdist 4    client    player    sets the underwater distance      
cl_yawspeed 210    client    player    sets the turning speed - * only will go as fast as a server allows      
clear    client    player    clears the console screen      
clearlist    client    player    clears the server list      
clientport 27005    client    player    sets the port that the client will use to connect to a server      
cmd    client    player    can use this in conjunction with a command      
cmdlist    client/server    all    lists all of the console commands - * if you type 'cmdlist a', it will only list those commands that begin with the letter a, and so on - also, 'cmdlist log logfile writes the list to C:logfile      
con_notifytime 4              sets client notification time      
connect <ip address>    client    player    connects to a server with the used ip address      
contimes <n>              shows n overlay lines - * n = 4 to 64      
coop 0              toggles cooperatice play mode - * 1 is 'on', 0 is 'off'      
crc <mapname>              displays the crc value for the map at maps<mapname>.bsp      
crosshair 0    client    player    toggles the crosshair on/off - * 1 is 'on', 0 is 'off'      
customrsrclist <arg>              issues a resource request      
cvarlist    client/server    all    lists all the console variables in the console - * 'cvar log filename' will write this list to the file C:filename      
d_spriteskip                     
dc 0    client    player    toggles the display of the class briefings - * 1 is 'on', 0 is 'off'      
deathmatch 0              toggles deathmatch mode - * 1 is 'on', 0 is 'off'      
decalfrequency <seconds>    server    server admin    sets how frequently players can display their logo - * default is 30      
default_fov 90    client    player    sets the default field of view in degrees - * smaller number is a smaller angle of view, while a larger number is a larger field of view      
demos    client    demo    runs a loop of demos set with startdemos      
detdispenser    client    player    remotely detonates ammo dispenser - * engineer class only      
developer 0    mod authors    developers    toggles on/off special developer debug console messages - * 1 is 'on', 0 is 'off'      
discard    client    player    drops unusable ammo      
disconnect    client    player    disconnects a player from a server      
displaysoundlist 0    client    audio    toggles on/off a list of all loaded sounds - * 1 is 'on', 0 is 'off'      
download    client    uploading/ downloading    begins downloading files from a server - * only if 'cl_download_ingame' is set to 1      
dropclient    server         disconnects a client from a server      
echo "message"    client    player    echos text to the console - * useful for letting a player know that a script or .cfg file was loaded successfully      
edgefriction 2              sets the amount of friction between players and objects      
enableconsole    client    player    enables the console screen      
endmovie    client    player    ends a currently ongoing movie      
entities    mod authors    developers    lists currently loaded entities      
envmap              creates the 6 .bmp images for sky boxes from the player's current position      
escape    client    player    acts as <ESCAPE> key by hiding the console and cancelling selections      
exec <filename>    client/server    all    executes a script of .cfg file      
exit    client/server    all    closes a game or dedicated server program to windows without confirmation      
fakelag 0    client    player    simulates lag - * the higher the number, the more simulated lag      
fakeloss 0    client    player    simulates packet loss - * the higher the value, the more simulated packet loss      
feign    client    player    fake death - * spy class only      
filterban 0    server    server admin    toggles ip banning - * 1 is 'on', 0 is 'off'      
firstperson    client    player    enables first person viewing of the game      
flaginfo    client    player    displays flag status      
flush              flushes the memory and reloads the map      
fly                     
force_centerview    client    player    forces the player's view to look straight ahead      
fps_lan 31    client    player    sets the maximum framerate on a LAN game      
fps_modem 31    client    player    sets the maximum framerate in an internet game      
fps_single 80    client    player    sets the maximum framerate in a single playergame      
fullinfo <complete info string>              displays user information      
fullserverinfo              displays server information      
gamma 3    client    video    sets the gamma level      
getcertificate    client    player    gets certificate from WON      
getsv    client    player    lists each server's ip address and the total number of servers      
gg <demoname>    client    demo    runs the game gauge benchmark using <demoname> - * 'cl_gg' must be set to 1      
gl_affinemodels 0    client    video           
gl_alphamin 0.250    client    video    sets the minimum alpha blending level      
gl_clear 0    client    video    toggles visual quality - * cracks between textures show when set to 1      
gl_cull 1    client    video    toggles rendering of visible objects only - * 1 is 'on', 0 is 'off', and 0 will lower fps      
gl_d3dflip 0    client    video    toggles reversed rendering order for D3D      
gl_dither 1    client    video    toggles dithering - * 1 is 'on', 0 is 'off'      
gl_dump    client    video    lists the data for the video card: vendor, renderer, version, and extensions used      
gl_flipmatrix 0    client    video    toggles special crosshair fix when using the 3DNow! 3Dfx MiniGL - * 1 is 'on', 0 is 'off'      
gl_keeptjunctions 0    client    video    toggles showing of cracks between textures - * 1 is 'on', 0 is 'off', with 1 being the better quality and slower fps      
gl_lightholes 0    client    video    toggles light holes - * 1 is 'on', 0 is 'off'      
gl_log <logfilename>    client    video    writes graphic debug messages to <logfilename>      
gl_max_size 256    client    video    sets the maximum texture size      
gl_monolights 0    client    video    toggles a uniform light source with no shadows - * 1 is 'on', 0 is 'off', and works in OpenGL only      
gl_nobind 0    client    video    toggles the replacement of textures with alphanumeric characters - * 1 is 'on', 0 is 'off'      
gl_overbright 0    client    video    toggles maximum brightness mode - * 1 is 'on', 0 is 'off'      
gl_palette_tex 0    client    video    toggles paletted textures - * 1 is 'on', 0 is 'off'      
gl_picmip 0    client    video    sets the rendering quality - * higher the number is faster but lower quality      
gl_playermip 0    client    video    sets the player rendering quality - * higher the number is faster but lower quality      
gl_polyoffset 4    client    video    sets the polygon offset - try out different values for texture flickering problems      
gl_reporttjunctions 0    client    video    toggles writing T-junction reporting to the console      
gl_round_down 3    client    video    sets the texture rounding down value - * higher the number faster but lower quality      
gl_smoothmodels 0    client    video    toggles model smoothing - * 1 is 'on', 0 is 'off'      
gl_spriteblend 0    client    video    toggles blending sprite graphics - * 1 is 'on', 0 is 'off'      
gl_texels    client    video    reports the number of texels uploaded to the video card      
gl_texsort 0    client    video    toggles a texel sort - * 1 is 'on', 0 is 'off'      
gl_texturemode [type]    client    video    sets the rendering mode in order from the lowest quality but fastest to highest quality which is slower - * [type] options are: gl_nearest_mipmap_nearest, gl_linear_mipmap_nearest (these two deal with bilinear filtering) and gl_nearest_mipmap_linear, gl_linear_mipmap_linear (which deals with trilinear filtering)      
gl_wateramp 0.300    client    video           
gl_zmax 4096    client    video    sets the maximum size for the Z-Buffer      
gl_ztrick 1    client    video    toggles the speeding up of 3Dfx rendering - * 1 is 'on', 0 is 'off'      
god    client    player    god mode makes player invincible - * 'sv_cheats' must be set to 1      
graphheight 64    client    player    sets the height of the r_netgraph display      
graphhigh 512    client    player    sets the maximum value of the r_netgraph display      
graphmean 1    client    player    sets the mean value of the r_netgraph display      
graphmedian 128    client    player    sets the median value of the r_netgraph display      
heartbeat    server    server admin    sends a heartbeat signal to the master server to "remind" the master server that your server is still online and available      
hideconsole    client    player    hides the console      
hisound 1    client    audio    toggles high-quality sound - * 1=22kHz, 0=11kHz      
host_framerate 0    server    server admin    sets the speed that the host/server interacts with the game      
host_killtime 0              sets a time delay before killing the server      
hostname <name>    server    server admin    sets the server hostname      
hostport 27015    server    server admin    sets connection port for the server      
hpkextract <filename> [all|1 idx]    mod authors    developers    extracts files from hpk file - * opts = <hpkname> [all | single index]      
hpklist <hpkfilename>    mod authors    developers    lists the files in <hpkfilename>      
hpkremove <name> <index>    mod authors    developers    removes files from <hpkfilename>      
hpkval <filename>    mod authors    developers    displays the checksum value for <hpkfilename>      
hud_centerid 0    client    player    toggles player ID display - * 1 is 'on', 0 is 'off'      
hud_deathnotice_time 6    client    player    sets how long death messages remain onscreen      
hud_drawhistory_time 5    client    player    sets how long HUD item icons remain onscreen      
hud_fastswitch 0    client    player    toggles fast weapon switching - * 1 is 'on', 0 is 'off'      
hud_saytext_time 5    client    player    sets how long chat messages remain onscreen      
impulse 100    client    player    enables flashlight      
impulse 101              gives all weapons and ammo - * 'sv_cheats' must be set to 1      
impulse 201    client    player    sprays logo decal      
info <userid>    client/server    player/ server admin    lists info on a player      
interp    client    player    enables frame interpolation      
invlast    client    player    selects previous item in inventory      
invnext    client    player    selects next item in inventory      
invprev    client    player    selects previous item in inventory      
ip xxx.xxx.xxx.xxx              sets ip address      
ip_clientport 0    client    player    sets the client port for a TCP/IP game      
ip_hostport 0    server    server admin    sets the server port for a TCP/IP game      
ipx_clientport 0    client    player    sets the client port for an IPX game      
ipx_serverport 0    server    server admin    sets the server port for an IPX game      
joyadvanced 0    client    joystick           
joyadvancedupdate    client    joystick           
joyadvaxisr 0    client    joystick           
joyadvaxisv 0    client    joystick           
joyadvaxisx 0    client    joystick           
joyadvaxisy 0    client    joystick           
joyadvaxisz 0    client    joystick           
joyforwardsensitivity -1    client    joystick           
joyforwardthreshold 0.150    client    joystick           
joyname 0    client    joystick           
joypitchsensitivity 1    client    joystick           
joypitchthreshold 0.150    client    joystick           
joysidesensitivity -1    client    joystick           
joysidethreshold 0.150    client    joystick           
joystick 0    client    joystick           
joywwhack1 0    client    joystick           
joywwhack2 0    client    joystick           
joyyawsensitivity -1    client    joystick           
joyyawthreshold 0.150    client    joystick           
keys    server    server admin    shows the CD key info      
kick <player>    server    server admin    kicks a player from a server using their name      
kick # <keys#>    server    server admin    kicks a player from a server using their id keys # - get this # from using the "keys" command      
kick # <userid>    server    server admin    kicks a player from a server using their userid - get the userid from using the "users" command - **Version 4.0.1.3+ only       
kill    client    player    player suicides to respawn again      
killserver    server    server admin    shuts down the server      
lambert 1.500                     
lcd_x 0              may have something to do with lcd display monitors      
lcd_yaw 0              may have something to do with lcd display monitors      
lightgamma 2.500    client    video    sets the lighting gamma value      
list    client    player    lists local servers found after using the 'slist' commands      
listdemo <demoname>    client    demo    lists information about <demoname>      
listid    server    server admin    lists the uniqueid's in the banlist      
listip    server    server admin    lists the ip addresses in the filterban list      
load <name>    client    player    loads a saved game      
loadas8bit 0    client    audio    toggles the forcing of 8-bit (lower quality) sounds - * 1 is 'on', 0 is 'off'      
localinfo    client    player    shows local settings      
log on
log off    server    server admin    toggles logging      
logaddress <ip> <port>    server    server admin    sets the address for logfile when logging to a remote machine      
logos              lists decals      
lookspring 0    client    mouse    toggles automatic view centering when 'mlook' is deactivated - * 1 is 'on', 0 is 'off'      
lookstrafe 0    client    mouse    toggles mouse strafing when 'mlook' is active - * 1 is 'on', 0 is 'off'      
lservercfgfile    server    server admin    sets the listen server config file - default is listenserver.cfg      
m_filter 0    client    mouse    toggles mouse filtering (smoothing) - * 1 is 'on', 0 is 'off'      
m_forward    client    mouse    sets the mouse forward speed sensitivity multiplier      
m_pitch 0.022    client    mouse    sets the mouse pitch (up and down motion) speed sensitivity multiplier - * negative numbers result in an inverted mouselook      
m_side 0.800    client    mouse    sets the mouse strafing speed sensitivity multiplier      
m_yaw 0.022    client    mouse    sets the yaw speed sensitivity multiplier      
map <mapname>    client/server    server admin    changes the map running on server  and disconnects currently connected players      
mapcyclefile 0    server    server admin    specifies the name of the list of maps to cycle through on a server - * default is 'mapcycle.txt'      
maps <substring>    server    server admin    lists maps containing <substring>      
maxplayers 16    server    server admin    sets maximum number of clients allowed on a server       
mcache              lists modem cache contents      
menuselect <x>    client    player    selects item <x> from a menu      
messagemode <text>    client    player    displays <text> to all other players on a server      
messagemode2 <text>    client    player    displays <text> to only other players on same team      
model <modelname>    client    player    changes current player model to <modelname>      
motd    client    player    displays the Message Of The Day from the server's motd.txt file      
motd_display_time 8    server    server admin    sets the amount of time that the motd will remain displayed on players' screens      
mp_autocrosshair 0    server    server admin    toggles the use of autoaim crosshairs - * 1 is 'on', 0 is 'off'      
mp_decals 300    server    server admin    sets the maximum number of decals to be displayed at a time       
mp_falldamage 0    server     server admin    toggles realistic fall damage - * 1 is 'on', 0 is 'off'      
mp_flashlight 0    server    server admin    toggles use of flashlight for clients - * 1 is 'on', 0 is 'off'       
mp_footsteps 0    server    server admin    toggles footstep sounds - * 1 is 'on', 0 is 'off'       
mp_forcerespawn 0    server    server admin    toggles forcing clients to immediately respawn when killed - * 1 is 'on', 0 is 'off'      
mp_fraglimit 40    server    server admin    sets number of frags that changes maps when reached      
mp_friendlyfire 0    server    server admin    toggles friendly fire damage from teammates - * 1 is 'on', 0 is 'off'      
mp_logecho 0    server    server admin    toggles logging of echo commands - * 1 is 'on', 0 is 'off'      
mp_logfile 0    server    server admin    toggles logging during multiplayer games - * 1 is 'on', 0 is 'off'      
mp_teamlist <teamname/modelname;
teamname/modelname>    server    server admin    sets the teamnames and models used for the teams in teamplay mode      
mp_teamplay 21    server    server admin    set the flag number (such as 21 listed here) to enable teamplay with that flag number's corresponding actions       
mp_timelimit 25    server    server admin    sets the time in minutes between map changes      
mp_weaponstay 0    server    server admin    toggles whether weapons remain after a player picks them up - * 1 is 'on', 0 is 'off'      
name <playername>    client    player    used to change a player's name      
netbad              simulates a bad network connection      
netchokeloop 0                     
netmax              displays maximum packets and game packets      
netusage 0    client    player    toggles a network usage graph - * 1 is 'on', 0 is 'off'      
new    client    player    begins a new singleplayer game      
nextdl    client    player    downloads next file      
noclip 0    client    player    if turned on, players can walk through walls - * 1 is 'on', 0 is 'off', and 'sv_cheats' must be set to 1      
nosound 0    client    audio    toggles sound - * 1 is 'on', 0 is 'off'      
notarget 0     client    player    makes players ignore you - * 'sv_cheats' must be set to 1      
notify                     
password <pass>    server    server admin    sets private server password      
path    server    server admin    displays current search path      
pausable 0    server    server admin    toggles whether or not clients can pause a server game - * 1 is 'on', 0 is 'off'      
pause    client    player    pauses a game      
ping    server    server admin    displays pings of all clients      
pingservers    client    player    displays pings of servers in the serverlist      
pingsv <ip:port>    client    player    pings a server at <ip:port>      
play <filename>    client    audio    plays a .wav designated by <filename>      
playdemo <filename>    client    demo    plays <filename>.dem at normal speed      
playvol 9    client    demo    sets demo playback volume      
pm_nostucktouch 0                     
pm_nostudio 0                     
pm_pushfix 0                     
pm_worldonly 0                     
pointfile <filename>              loads maps<filename>.pts      
port 27015    server    server admin    sets the defualt server connection port      
precache 0    client    player    toggles preloading of all needed files at map start - * 1 is 'on', 0 is 'off'      
prespawn    client    player           
primegren1    client    player    primes grenade type 1      
primegren2    client    player    primes grenade type 2      
protocol                     
ptrack                     
pushlatency -100    client    player    set this number to the inverse of your ping to help latency      
quit    client/server    all    exits to windows without confirmation      
r_decals 250    client    player    sets the maximum number of decals      
r_drawadaptive 0                     
r_drawentities 0    client    player    toggles drawing player models and sprites - * 1 is 'on', 0 is 'off'      
r_drawviewmodel 0    client    player    toggles drawing player weapon model - * 1 is 'on', 0 is 'off'      
r_dynamic 0    client    video    toggles dynamic lighting - * 1 is 'on', 0 is 'off'      
r_fullbright    client    player    toggles maximum brightness in local games only - * 1 is 'on', 0 is 'off'      
r_glowshellfreq 2.2                     
r_lightmap <map#>    client    developers    software rendering mode only - * displays one of four (0,1,2,3) possible lightmaps to view range of switched lights      
r_lightstyle <style#>    client    developers    software rendering mode only - * displays only specified lighting style for viewing full range of pulsing, blinking, etc. lighting effects      
r_mirroralpha 0     client    player    toggles reflective textures - * 1 is 'on', 0 is 'off'      
r_mmx 0    client    player    toggles MMX xalculations for MMX cpu's - * 1 is 'on', 0 is 'off'      
r_netgraph 0    client    player    toggles graph of network conditions - *0 is 'off', 1 shows green = good, yellow = bad, red = horrible, 2 shows packetsize      
r_norefresh 0              toggles clearing HUD and console before redrawing - * 1 is 'on', 0 is 'off'      
r_novis 0              toggles drawing underwater polygons - * 1 is 'on', 0 is 'off', 'r_wateralpha' must be set to 1      
r_shadows 0    client    player    toggles players' shadows - * 1 is 'on', 0 is 'off'      
r_speeds 0    client    developers    toggles average fps, draw speed and polygon info - * 1 is 'on', 0 is 'off', very useful when making maps      
r_traceglow 0              toggles inclusion of monsters in glow sprite occlusion checking - * 1 is 'on', 0 is 'off'      
r_wadtextures 0                     
r_wateralpha 0    client    player    toggles alpha blending underwater - * 1 is 'on', 0 is 'off', 'r_novis' must be set to 1      
rate 5000    client    player    sets client data rate - * 1000 - 5000 for modems, and 10000+ for LAN      
rcon <password>
rcon <command>    client/server    server admin    remote console command of a server - * <password> must be given first by rcon client before any commands will be accepted by the server       
rcon_address <ip addy>    server    server admin    sets the rcon ip address      
rcon_password <pass>    server    server admin    sets the rcon password       
rcon_port 27015    server    server admin    sets the rcon console port       
reconnect    client    player    reconnects to the current server      
record <filename>    client    demo    begins to record a demo and saves it to Half-LifeValve<filename>.dem      
registered 0    server    server admin           
reload    client/server    server admin    reloads current map      
removedemo <demo> <sgmt>         demo    removes a segment <sgmt> from <demo>      
removeid <uniqueid>    server    server admin    removes uniqueid from being banned on a server - **Version 3.0.1.3 / 4.0.1.3+ only      
removeip <ip addy>    server    server admin    removes ip address from the filterban list       
resourcelist    client    player    lists all loaded resources      
resources    client    player    lists loaded decals      
restart    client/server    server admin    restarts the current map and cleans the slate      
retry    client    player    tries four more times to connect to a server that has already failed four connect attempts      
room_delay 0.3    client    audio    3D sound setting      
room_dlylp 2    client    audio    3D sound setting      
room_feedback 0.42    client    audio    3D sound setting      
room_left 0    client    audio    3D sound setting      
room_lp 0    client    audio    3D sound setting      
room_mod 0    client    audio    3D sound setting      
room_off 0    client    audio    3D sound setting      
room_refl 0    client    audio    3D sound setting      
room_refl 0    client    audio    3D sound setting      
room_rvblp 0    client    audio    3D sound setting      
room_size 0    client    audio    3D sound setting      
room_type 20    client    audio    3D sound setting      
s_2dvolume 1    client    audio    maximum volume at which 2D sounds are played - * range from 0 to 1.0      
s_a3d 0.000000    client    audio    toggles A3D support - * 1 is 'on', 0 is 'off'      
s_automax_distance 30    client    audio    sets the distance for maximum sound volume      
s_automin_distance 2    client    audio    sets the distance for minimum sound volume      
s_blipdir 0                     
s_bloat 2.0    client    audio    bloat factor for polygons in A3D 2.0 only      
s_buffersize 65536    client    audio    sets the buffer size      
s_disable_a3d 0    client    audio    toggles disabling a3D - * 1 is 'on', 0 is 'off'      
s_distance 60    client    audio    adjust the ratio of game units to meters, affecting velocity, positioning and distance - * higher the number, the closer everything gets in audio terms - range from 0 to infinity      
s_doppler 0.0    client    audio    adjusts the doppler - * 1 is 'on', 0 is 'off', range from 0 to 10, and is very sensitive      
s_eax 0    client    audio    toggles EAX support - * 1 is 'on', 0 is 'off'      
s_enable_a3d    client    audio    enables A3D support      
s_geometry 0    client    audio    toggles geometry rendering in A3D 2.0 only - * 1 is 'on', 0 is 'off'      
s_leafnum 0                     
s_materials 0                     
s_max_distance 1000    client    audio    maximum distance from the listener before rolloff is no longer applied - * valid range from 's_min_distance' to infinity      
s_min_distance 5    client    audio    minimum distance a source will be from the listener before rolloff is applied - * range from 0 to 's_max_distance'      
s_numpolys 200    client    audio    maximum polygons to be rendered in A3D 2.0 only - setting this to 0 is the same as turning off 's_geometry' - * range from 0 to infinity      
s_occfactor 0.250    client    audio    transmission value of material - the smaller the number, the less sound passes through material - * range from 0 to 1.0      
s_occlude 0    client    audio    toggles sound passing throug material (occlusions) in A3D 2.0 only - * 1 is 'on', 0 is 'off'      
s_polykeep 1000000000    client    audio           
s_polysize 10000000    client    audio           
s_refdelay 4    client    audio    delays between a source and its closest reflection in A3D 2.0 only - higher the delay, the more time it takes between when the source and its first reflection is played - * range from 0 to 100      
s_refgain 0.4    client    audio    adjusts the gain on each reflection in A3D 2.0 only, where the effects of distance are increased: high frequencies are filtered and volume lowered - * range from 0 to 10      
s_rolloff 1.0    client    audio           
s_showtossed 0    client    audio           
s_usepvs 0    client    audio           
s_verbwet 0.25    client    audio    controls the wet/dry mix of reverb for A3D only - higher the number, the more wet the sounds - * range from 0 to 1.0      
save    client    player    save current game in single player only      
saveme    client    player    calls for a medic      
say "message"    client    player    chat with all other players on a server      
say_team "message"    client    players    relay a message to only your teammates      
scr_centertime 2              sets how long server messages remain on the screen      
scr_connectmsg "msg"              displays "msg" in screen's lower left      
scr_connectmsg1 "msg"              displays "msg" 1 in screen's lower left      
scr_connectmsg2 "msg"              displays "msg" 2 in screen's lower left      
scr_conspeed 600    client    player    sets the console scroll speed      
scr_ofsx 0    client    player    sets the screen message offset      
scr_ofsy 0    client    player    sets the screen message offset      
scr_ofsz 0    client    player    sets the screen message offset      
scr_printspeed 7    client    player    sets the screen message print speed      
scr_transparentui 1                     
screenshot    client    player    captures the screen and saves it in the Half-Life/Valve directory      
sensitivity 9    client    mouse    sets the sensitivity of the mouse      
servercfgfile    server    server admin    sets the sercer config file - * default is server.cfg      
serverinfo    client    player    displays the server infromation      
serverprofile <profile string>    server    server admin    sets the server profile      
setdemoinfo <demo> <sgmt> info    client    demo    adds information to a demo, such as a text title, play 'tracknum', fade <in/out> or <fast/slow>      
setinfo    client    player    - * i.e., 'setinfo "ts" "0"' or 'setinfo "dc" "0"'      
setinfo tf_id <Battle ID>    client    player    sets the tfc clan battle id       
shortname    client    player    displays client's name      
showdrop 0    client    player    toggles the display of dropped packets - * 1 is 'on', 0 is 'off'      
showinfo 0    client    player    toggles display of all packets - * 1 is 'on', 0 is 'off'      
showpackets 0    client    player    toggles network packet info display - * 1 is 'on', 0 is 'off'      
showpause 0    client    player    toggles pause of graphic display - * 1 is 'on', 0 is 'off'      
showram 0    client    player    toggles display of available ram - * 1 is 'on', 0 is 'off'      
showtriggers 0    client    developers    toggles display of map trigger entities - * 1 is 'on', 0 is 'off'      
sizedown    client    player    decreases screen size and increases fps      
sizeup    client    player    increases screen size and decreases fps      
skill 1    client    player    sets the skill level in singleplayer and coop mode      
skin 0    client    player    sets the model skin      
skipdl    client    player    skips the current download and moves on to the next, if any exist      
skipul    client    player    skips the current upload and moves to the next, if any exist      
slist    client    player    searches for local servers - * use 'list' to display this list      
slot1    client    player    select weapon group 1 (or menu item 1) see 'use'      
slot2    client    player    select weapon group 2 (or menu item 2) see 'use'      
slot3    client    player    select weapon group 3 (or menu item 3) see 'use'      
slot4    client    player    select weapon group 4 (or menu item 4) see 'use'      
slot5    client    player    select weapon group 5 (or menu item 5) see 'use'      
slot6    client    player    select weapon group 6 (or menu item 6) see 'use'      
slot7    client    player    select weapon group 7 (or menu item 7) see 'use'      
slot8    client    player    select weapon group 8 (or menu item 8) see 'use'      
slot9    client    player    select weapon group 9 (or menu item 9) see 'use'      
slot10    client    player    select weapon group 10 (or menu item 10) see 'use'      
snapshot    client    player    takes a screenshot      
snapto                     
snd_noextraupdate 0    client    audio    toggles extra sound system updates - * 1 is 'on' and only use if having problems, 0 is 'off'      
snd_show 0    client    audio    toggles the display of which sounds are being played - * 1 is 'on', 0 is 'off'      
soundfade <parameter>    client    audio    sets the soundfade parameters - *<param> = <%><hold>[<out><in>]      
soundinfo    client    audio    displays the number of stereo channels, samples, samplebits, speed DMA, and sound channels      
soundlist    client    audio    displays a list of all loaded sounds      
spawn    client    player    spawns a player back into the game      
speak <message>    client    player    to say something over the intercom - * try: hello, #000000, mesa, you, go alert      
special    client    player    displays the special menu for each class      
spectator 0    client    player    toggles entering a game as a spectator - * 1 is 'on', 0 is 'off' - spectator mode does not currently work      
startdemos    client    demo    begins playing demos in a loop      
startmovie <filename>    client    demo    plays a movie      
status    server    server admin    lists each client and the following info for each client: user#, frags, name, framerate, latency, ping, packet drop %      
stop    client    demo    stops the recording of a demo      
stopdemo    client    demo    stop the playing of a demo      
stopsound    client    audio    stops playing the current sound      
stuffcmds    server    server admin    used to initialize client console commands from server and restarts server and then does some funky thing to the server display      
suitvolume 0.220000    client    audio    sets the volume of the HEV suit      
sv_accelerate 10    server    server admin    sets the player acceleration for a server      
sv_aim 0    server    server admin    toggles auto-aim for clients - * 1 is 'on', 0 is 'off'       
sv_airaccelerate 10    server    server admin    sets the movement speed while player is in the air      
sv_airmove 0    server    server admin    toggles clients ability to move in the air      
sv_allow_download    server    server admin    enables ability of clients to download maps and decals      
sv_allow_upload    server    server admin    enables ability of clients to upload models and decals      
sv_allowdownload 0    server    server admin    toggles the ability of clients to download maps and decals - * 1 is 'on', 0 is 'off'      
sv_allowupload 0    server    server admin    toggles the ability of clients to upload models and decals - * 1 is 'on', 0 is 'off'      
sv_bounce 0    server    server admin    toggles bounce pads - * 1 is 'on', 0 is 'off'      
sv_challengetime 15    server    server admin    sets the time allowed for clients to connect to a game      
sv_cheats 0    server    server admin    toggles cheats - * 1 is 'on', 0 is 'off'      
sv_clienttrace 3.5    server    server admin    sets the client bounding box for collisions      
sv_clipmode 0    server    server admin    toggles client clipping mode - * 1 is 'on', 0 is 'off'      
sv_friction 4    server    server admin    sets friction      
sv_gravity 800    server    server admin    sets level of in-game gravity      
sv_idealpitchscale 0.800    server    server admin    sets the pitch preference      
sv_lan 0    server    server admin    toggles LAN server mode - * 1 is 'on', 0 is 'off'      
sv_language 0    server    server admin    sets language      
sv_logrelay                     
sv_maxrate 5000     server    server admin    sets the maximum data rate allowed on a server - good for HPB only servers - **Version 3.0.1.3/4.0.1.3+ only      
sv_maxspectators 8    server    server admin    sets the maximum number of spectators - spectator mode does not currently work      
sv_maxspeed 500    server    server admin    sets the maximum player speed for all clients      
sv_maxvelocity 2000    server    server admin    sets the maximum velocity      
sv_minrate 8000     server    server admin    sets the minimum data rate allowed on a server - good for LPB only servers - **Version 3.0.1.3/4.0.1.3+ only      
sv_netsize 0    server    server admin    sets the maximum network packet size - * 0 = auto      
sv_newunit 0    server    server admin           
sv_password 0    server    server admin    sets a password for clients to enter a server      
sv_print_custom    server    server admin    gives me SZ_Overflow error and then exits server      
sv_sendvelocity 1    server    server admin           
sv_showcmd 0    server    server admin           
sv_skyname 0    server    server admin    sets the sky texture      
sv_smartdelta 1    server    server admin           
sv_spectalk 1    server    server admin    toggles allowing spectator clients to chat - * 1 is 'on', 0 is 'off' - spectator mode does not currently work      
sv_spectator_password 0    server    server admin    sets a password for clients to enter spectator mode - spectator mode does not currently work      
sv_spectatormaxspeed 500    server    server admin    sets the maximum movement speed of spectators - spectator mode does not currently work      
sv_stepsize 18    server    server admin    sets monster and player auto step-up size - * larger values allows auto-climbing of steeper slopes      
sv_stopspeed 100    server    server admin    speed at which the player stops when running forward, back, left or right      
sv_timeout 65    server    server admin    sets the timeout inactivity limit      
sv_type    server    server admin    enables server cpu and os type to be given out on server queries      
sv_upload_maxsize 0    server    server admin    sets the maximum upload file size      
sv_wateraccelerate 10    server    server admin    sets the in-water acceleration of clients      
sv_wateramp 0    server    server admin           
sv_waterfriction 1    server    server admin    sets friction underwater      
sv_zmax 4096    server    server admin    sets the maximum zbuffer size      
swapdemo <demo> <seg> <seg>    client    demo    swaps two segments' positions inside a demo      
team 0    server    server admin    toggles team mode - * 1 is 'on', 0 is 'off'      
team1_color <color>    server    server admin    sets team1 color      
team1_model <model>    server    server admin    sets team1 model      
team1_name <name>    server    server admin    sets team1 name      
team1_skin <skin>    server    server admin    sets team1 skin      
team2_color <color>    server    server admin    sets team2 color      
team2_model <model>    server    server admin    sets team2 model      
team2_name <name>    server    server admin    sets team2 name      
team2_skin <skin>    server    server admin    sets team2 skin      
tell <message>     client    player    speks a message      
texgamma 2    client    player    possibly sets the gamma of the text?      
thirdperson    client    player    enables third-person view      
throwgren    client    player    throws the grenade type last primed with 'primegren1' or 'primegren2'      
timedemo <demoname>    client    demo    plays <demoname>.dem at max fps and reports average fps      
timerefresh    client    player    player spins in plave and reports average fps for the spinning view      
toggleconsole    client    player    toggles the console screen - * usually bound to '~'      
topcolor 30    client    player    sets the model top color      
traceralpha 0.500    client    player    sets tracer bullet alpha component      
tracerblue 0.400    client    player    sets tracer bullet blue component      
tracergreen 0.800    client    player    sets tracer bullet green component      
tracerlength 0.800    client    player    sets the tracer bullet length      
traceroffset 30    client    player    sets the tracer bullet offset      
tracerred 0.800    client    player    sets the tracer bullet red component      
tracerspeed 6000    client    player    sets the tracer bullet speed      
unbind <key>    client    player    removes binding to key <key>      
unbindall    client    player    removes all key binds      
uprate    client    player    displays the transmission rate to a server      
use <item>    client    player    uses an item or weapon, such as 'use weapon_knife'      
user <name/id#>    client    player    lists model color, name, rate, and model for specified user       
users    server    server admin     lists all players with their corresponding userid's (#'s generated by server) and uniqueid's (id # unique per cd key and assigned by WON) - **Version 3.0.1.3/4.0.1.3+ only       
v_centermove 0.150                     
c_centerspeed 500                     
v_dark 0                     
v_kickpitch 0.600    client    player    sets the amount player view pitch changes when player is hit      
v_kickroll 0.600    client    player    sets the amount player view roll changes when player is hit      
v_kicktime 0.500    client    player    sets the duration of player view pitch and roll when player is hit      
version    client    player    gives build version and date it was installed      
vid_config_x 800    client    video    sets horizontal screen resolution      
vid_config_y 600    client    video    sets vertical screen resolution      
vid_d3d 0    client    video    toggles Direct3D support - * 1 is 'on', 0 is 'off'      
vid_describemode    client    video    displays video mode settings      
vid_mode 0    client    video    sets video mode      
vid_nopageflip 0    client    video    toggles disabling video page flipping - * 1 is 'on', 0 is 'off'      
vid_stretch_by_2    client    video    enables video stretching (for interlaced display)      
vid_wait 0    client    video    toggles video sync - * 1 is 'on', 0 is 'off'      
viewframe    client    video    enables wire-frame display - * OpenGL only      
viewmodel    client    player    enables model display      
viewnext    client    player    selects next model      
viewprev    client    player    selects previous model      
viewsize 120    client    player    sets view size      
violence_ablood 0    client    player    toggles blood - * 1 is 'on', 0 is 'off'      
violence_agibs 0    client    player    toggles gibs - * 1 is 'on', 0 is 'off'      
violence_hgibs 0    client    player    toggles gibs - * 1 is 'on', 0 is 'off'      
volume 1.0    client    audio    sets game volume      
wait    client    player    pauses for 1 tick during running an alias or script      
waterroom_type 14                     
wc                     
writeid    server    server admin    writes unique id's to banned.cfg - **Version 3.0.1.3/4.0.1.3+ only       
writeip    server    server admin    writes ip addresses to listip.cfg      
zoom_sensitivity_ratio 1.200    client    player    sets mouse sensitivity while using weapon zoom


 
   
Pagini: 1  
Mergi la